Saturday, July 18, 2009

The Ansel Adams shot: Animation WIP

A shot from "Dyrrachium" from Andrei-Cristian Murgescu on Vimeo.

Monday, June 29, 2009

Work in progress landscape for "Dyrrachium". Background mountains modeled in Geocontrol which I then imported into Vue. The landscape is loosely based on a phtograph taken by Ansel Adams.

Thursday, April 23, 2009

Yubari. Over but not yet out.

(Yes the displacement map for the ground is a low res image of some cracks snatched from Google, it's just a test OK?)
T
he seven headed god of vertex pulling seems to have finally smiled upon me. After almost a year of long pauses and interruptions I've finished the work on the Yubari. Next steps are a bit of shot preplanning, a quick animatic and with a bit of additional help from the aforementioned deity I should pick up the pace and finalize this project.
Obviously I couldn't help myself so I came up with a quick render concocted out of an extruded box, a fast vray material and a map snatched from a google search, a sun light, dragon heart potion and crocodile eye, all for my own private pleasure.
Haven't figured out yet who's gonna lend me the computer needed for rendering the final animation, but I'm still a long way from there.
Enjoy!

Tuesday, March 10, 2009

Hello Mr. Euler

For those of you lazy enough (just like myself) to dig deeper under the hood of their 3d software of choice, there are these guys who care enough to explain those thing that gave us headaches for countless times.
The guys at GuerillaCG, to be more precise. Andrew Silke, came up with this very neat video explaining Euler rotations. You can watch the video here.


Monday, March 9, 2009

Some old update

Until more updates on the Yubari and Dyrrachium projects are available, I thought of sharing with you a piece of work I've done a few months ago. It was to be photorealistic and to match as closely as possible a photographic refference. The model is an old "National" cash register
The model took me some time since I also had to figure out a good way of rendering the floral motifs engraved in the surface. In the end I just drew the models in Adobe Illustrator and used them as displacement maps in 3ds max. Rendering was done in V-ray with a HDRI map for the environment and reflections.

3d model:




Reference photograph:






Thursday, March 5, 2009

Shameless Self Promotion (well, not quite)

I just wanted to let you people know that I pimped my Animation and Motion Graphics Channel on Vimeo, thanks to the new features of the recently implemented Channels 2.0. Lately I've been adding some great shorts and reels found on Vimeo. Just bookmark it and take a look from time to time for updates. 


Thursday, February 26, 2009

The smell of wet paint

If there is a thing the otherwise perfect libras lack, that's patience. I can barely spell the word.
So I felt like posting some update on my work on the Yubari. I hope that in about two weeks I'll be done with the texturing, but that's very much dependent on the time I'll be able to reserve for the Yubari. I'll spare you any further blah blah for now. Enjoy!